Hey everyone! RB here again with this week’s FFTCG Card of the Week. This week I’m going to extend the Opus III hype a bit more and talk about one of my other favorite cards from Opus III, Zack [3-012L]. For those of you out there who (somehow) haven’t played FINAL FANTASY VII yet, there will be some spoilers ahead, so continue at your own risk!
In the “Compilation of FINAL FANTASY VII,” Zack Fair was a member of SOLDIER, the elite paramilitary operated by the nefarious Shinra Electric Power Company. He was the wielder of the Buster Sword, a massive weapon passed down to him from his mentor, Angeal. While fighting as a 1st Class SOLDIER, Zack befriended a young Cloud Strife and looked after him. Later, upon Zack’s tragic defeat at the hands of Shinra, he passed the Buster Sword on to Cloud with hope that he would carry on Zack’s legacy. That scene is one of the most iconic moments in FINAL FANTASY VII and serves as the basis for the design for this card.
Let’s take a look!
When Zack enters the field, all the Forwards you control gain +2000 power until the end of the turn. His presence as an elite member of SOLDIER is inspiring, and that shows as he gives a large boost to all of your Forwards for the turn. Playing him when you have a few Forwards already in play can cause for some really high powered attacks. With Fire already having a lot of power, Zack pushes your Forwards to nearly unstoppable levels.
His other auto ability directly plays into the scene I mentioned at the beginning of this article. When Zack is put from the field into the Break Zone, you may search for 1 Card Name Cloud of cost 4 or less, and either add it to your hand or play it directly onto the field dull. Your opponent may be able to take out Zack, but then they’ll have Cloud to deal with… and we know how that turned out for Shinra in the end.
So, what are some cards that go great with Zack? Let’s talk about his “when enters the field” ability first. There are some great cards in Earth that allow Zack’s ability to do some serious damage. Atomos [3-074R] deals damage to an opposing Forward based on the power of your strongest Forward, so, played right after Zack, it’s doing 10,000 damage at minimum! You can also use Tama [1-111C] to play Zack during your opponent’s turn and catch them off guard with the large boost of power! Oh, yeah, and since he’s a FINAL FANTASY VII character, you can search for him using Jessie [1-204S]!
Now, to take advantage of his second ability, first you’ll need ways to guarantee he breaks, in case your opponent tries to avoid following in Shinra’s footsteps. Kefka [1-104H], the absolute madman himself, allows you to give a Forward +5000 Power until the end of the turn, and then break them at the end of the turn. Amarant [3-013R] can throw Zack at an opponent’s Forward to deal damage equal to Zack’s power to that Forward, you can even do it immediately after Zack enters play to make use of the increased 10,000 Power! If you want to try mixing Zack with Water, Famfrit [3-123R] requires both players to select 1 Forward and put it into their Break Zone. If you use this with Zack, your opponent will be down a Forward while you get to put a shiny new Cloud into play.
Lastly, there are a few different versions of Cloud you can include in your deck alongside Zack. As Zack’s ability requires the version of Cloud you search for to cost 4 or less, we can’t search for the Starter version. However, the three versions available to you each have benefits of their own.
Cloud [1-009C] deals 2000 damage to a Forward of your choice when he enters play, allowing him to finish off an enemy Zack may have been unable to take out. Cloud [3-008C] is strong in his own right, allowing you to dull him to give an attacking Forward +2000 Power until the end of turn. He’s like a Zack in training!
Last, but certainly not least, is Cloud [1-182L] who is the obvious pick to run alongside Zack for a number of reasons. Playing this version directly onto the field is great, however it’s the fact that Zack can also search for Cloud to put into your hand that makes them a force to be reckoned with. Cloud’s Special Abilities are absolutely devastating, as anyone who has been on the receiving end of them can tell you. Meteorain deals 4000 damage to each enemy Forward, while Omnislash allows Cloud to break a Forward outright. If Cloud and Zack are both in play, and Zack breaks, you can use the Cloud you searched for to immediately use Omnislash and break an opposing Forward. Your opponent may be too afraid to allow Zack to break as it likely means getting immediately hit by an Omnislash!
I hope this gives you some ideas for how to use Zack in your own Fire decks! While I mostly focused on Earth and Fire cards that he works well with, there are plenty of more ways to utilize this versatile card across every element. Let us know in the comments how you use Zack in your deck! As always, be sure to send in suggestions of your favorite cards on our official Facebook at facebook.com/FinalFantasyTCG!
See you next week!